> What we do
Visualisation
Renders, film, VR and diagrams of buildings that don't exist yet. Exterior and interior stills, camera-led animation, headset walkthroughs for launches and sales suites, and the drawings that answer what a render can't. This is the core of the studio and most projects start here.
Campaigns
Launch campaigns for developments. Art direction across the whole image set, content for social and sales-suite screens, and a plan for what gets released when. Built alongside the visualisation and off the same files, which is why it costs a fraction of commissioning it later.
Project identity
Naming, marks and collateral for a development. The name, the wordmark, the brochure, the boards, the hoarding, so a project reads as one thing rather than five suppliers' work. Scoped around the project, not the parent company.
Design
Brochures, display boards, site hoardings, presentation decks and web. The pieces where the public actually meets the project. Usually scoped last and rushed, which is why we'd rather size them at the brief.
